![]() Combat gets a lot more challenging in the back half of the story, especially if you ratchet up the sliding difficulty gauge to hard (which, notably, features Fire Emblem’s signature permadeath for added consequences to your actions). Playing Generalissimo while listening to rockin’ renditions of classic Fire Emblem tunes is fun, but that doesn’t mean you can just headbutt your way to victory. I can’t tell you how many times I hurled insults over a fort wall because I caught Camilla goldbricking or Tiki picking her nose. I don’t want the game to play itself, but they could take a little bit of initiative. I was proud when they managed to take down an enemy fort or defeat a mini-boss with minimal input from me (because that meant I’d made a smart decision in sending them), but then they’d sometimes just stand around shuffling their feet instead of moving on, or even responding when attacked. I just wish my heroes were a little more self-reliant.
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